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Sobre mim
3D Artist specializing in character creation. I focus on building high-quality 3D products, including AAA game-ready and cinematic characters, as well as characters of any level of complexity.
My workflow covers the full character production pipeline — from sculpting to final presentation. I work with industry-standard tools such as ZBrush, Marvelous Designer and Blender for modeling, Substance Painter for texturing, and Marmoset Toolbag or Unreal Engine for final rendering. I also use Photoshop for additional refinement when needed.... Saiba mais