m
matthieugervais

Matthieu G

@matthieugervais

Creating High Quality 3D Characters That Bring Ideas to Life

França
Francês, Inglês, Alemão, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a 3D Character Modeler focused on turning concepts, sketches, and ideas into polished digital characters. My work combines creative sculpting with clean, production-ready modeling for games, animation, cinematics, and 3D printing. I pay close attention to anatomy, proportions, clothing, topology, and the small details that give every character personality. Using Blender, ZBrush, and Maya, I can take a character from an early concept through modeling, sculpting, retopology, UVs, texturing, and final presentation. ... Saiba mais

Habilidades

m
matthieugervais
Matthieu G
offline • 

Conheça meus serviços

Design de Personagem
I will create 2d game character avatars for indie games and for ui rpg mobile
Fundos e Ambientes
I will create 3d low poly environments, backgrounds, static or animated for your game

Experiência profissional

Xilam_Animation

3D Character Artist

Xilam Animation

Mar 2022 - Aug 20253 yrs 5 mos

Worked as a 3D Character Artist at Xilam Animation in Paris, contributing to character-focused animation projects and digital productions. The role involved transforming creative concepts and visual references into polished 3D characters with strong attention to form, proportions, style, and detail. I developed characters from initial modeling and digital sculpting through topology, UV preparation, materials, and final presentation, while ensuring the assets were suitable for animation workflows. I worked closely with artists and creative teams to maintain consistency with the project's visual direction and refined models based on artistic feedback. My experience strengthened my skills in Blender, Maya, and ZBrush, while improving my understanding of professional character pipelines, production standards, file organization, and efficient 3D asset creation.