m
manuellzhub

M.N.T

@manuellzhub
4,8(12)

Level 1

Game Dev AND 3D Art Specialist

Estados Unidos
Inglês, Alemão, Francês, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
Need a reliable team to move your game forward? I’m a game developer and studio lead building clean, documented work in Unreal Engine and Unity, with a focus on performance, polish, and scalable workflows. My team and I deliver gameplay systems, C++, C#, and Blueprints development, UI/UX and HUDs, level design, VFX, and 3D character rigging and animation. We use Nanite, Lumen, Niagara, UMG, and UE Widgets in UE5. We support indie developers, startups, and studios with clear communication. Send your concept, target platform, progress, and feature list. Message me to discuss your project. ... Saiba mais

Habilidades

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manuellzhub
M.N.T
offline • 
Tempo médio de resposta: 2 horas

Conheça meus serviços

Criação completa de Game
I will do unreal engine game development, create unreal engine game, ue5 blueprints
4,8(9)
UI e UX
I will design and develop game UI hud and menus for unity and unreal engine
5,0(3)

Portfólio

Experiência profissional

Self_Employed

Lead Unreal Engine Systems

Self Employed • Freelance

May 2019 - Present • 7 yrs 4 mos

I specialize in rescuing and optimizing Unreal Engine 5 projects that have stalled due to technical debt or amateur implementation. My focus is on architecting robust, scalable gameplay systems using a hybrid of C++ and optimized Blueprints. I implement high-performance solutions for complex mechanics, AI systems, and multiplayer frameworks. By leveraging UE5’s core technologies—including Nanite for geometric detail and Lumen for dynamic global illumination—I ensure projects are not only functional but also visually groundbreaking and game-ready. I provide clean, modular, and fully documented codebases that allow for seamless team integration and future scalability.

Technical Artist & Environment Specialist (UE5)

Contractor Independence Marketing • Freelance

Apr 2025 - Oct 2025 • 6 mos

In this role, I bridge the gap between art and code, specializing in high-end environment creation and visual effects within Unreal Engine 5. I utilize Niagara for advanced particle systems and VFX, and World Partition for massive, seamless open-world design. My expertise includes creating custom shaders, optimizing Nanite assets for real-time performance, and mastering Lumen lighting setups to achieve cinematic realism. I also design and implement intuitive UMG/UE Widgets and HUD systems that enhance player immersion. I am the primary contact for studios requiring a reliable extension to their team for high-fidelity world-building and technical art direction.

12 Avaliações
4,8

(10)
(2)
(0)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,8
  • Qualidade da entrega
    4,8
  • Valor da entrega
    4,8
1-5 fora das 12 avaliações
Ordenar por
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    Really happy with the work. This was my second project with him, and he did a great job fixing the bugs in my Unreal Engine project. He understood the issues quickly, communicated well, and got everything working properly. Definitely someone I’d work with again.

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