m
makimuzic

Majed M

@makimuzic

3D Environment Artist

Estados Unidos
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a 3D artist with a background in environment modeling, character sculpting, and PBR texturing. Skilled in Blender, ZBrush, Substance Painter/Designer, and Unreal Engine 5, I create optimized, game-ready assets and immersive environments. Whether you need a detailed 3D prop, a stylized game-ready character, or a realistic environment, I can bring your vision to life.... Saiba mais

Habilidades

m
makimuzic
Majed M
offline • 

Conheça meus serviços

Adereços e Objetos
I will retopologize, uv unwrap, and optimize your 3d model for games
Adereços e Objetos
I will create game ready 3d props with textures

Portfólio

Experiência profissional

Art Director

Style Studios

Jan 2025 - Present1 yr 4 mos

Art Director at Style Studios, leading a multidisciplinary team of 20+ artists in the development of a stylized VR FPS extractor game. Responsible for establishing and maintaining the visual direction across environments, props, and gameplay assets while ensuring consistency with the project’s artistic vision. Directed the creation of high-quality, game-ready assets by developing clear art pipelines, style guides, and production workflows that balance visual fidelity with real-time performance. Collaborated closely with design and technical teams to align gameplay needs with artistic execution, ensuring assets are both functional and optimized. Oversaw asset reviews, provided hands-on feedback, and mentored artists to elevate overall team quality and efficiency. Contributed directly to production by creating environment assets, modular kits, and hero props, bringing concepts to life from blockout to final implementation in-engine. Implemented optimization standards including efficient UV layouts, trim sheets, and material workflows to meet performance budgets, particularly for VR. Helped streamline production to support rapid iteration and consistent content delivery. Key achievements include successfully leading a team of 25 artists, improving asset production speed and consistency, and delivering a cohesive stylized visual identity for a live game project.