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Sobre mim
Passionate 3D Modeler focused on creating optimized, high-fidelity assets for real-time engines. Specializing in hard-surface modeling, UV unwrapping, and PBR texturing to bring concepts to life. Experienced in the full pipeline from blockout to engine integration, ensuring clean topology and efficient LOD management.
Skills: Blender, Substance Painter, ZBrush, Unity/Unreal Engine, High-to-Low Poly Workflow.... Saiba mais