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Sobre mim
Hello!!!
Expert 3D Character Artist & Animator offering end-to-end character creation for games, film, and 3D print. Skills: high-poly sculpting, retopology, UVs, PBR texturing, rigging (body & face), skinning, and animation cycles. I use ZBrush, Blender, Maya, Substance Painter, and Unreal Engine to deliver production-ready files (FBX, OBJ, STL GLB, USD) with turntables and animation loops. Expect clean topology, optimized game-ready assets, and fast communication with clear milestones. Send your concept or brief — I’ll bring your character to life with polish and technical precision.... Saiba mais