I will create stylized game ready environments or visualizations

K
kovipoly3d
K
kovipoly3d
Peter K.
Algumas informações são exibidas no idioma inglês.

Sobre este Serviço

Bring your world to life with high-quality, optimized stylized 3D environments!

Are you looking for a unique aesthetic for your game, trailer, or architectural visualization? I provide game-ready stylized environments or visualizations that balances beautiful art direction with technical performance.

With a background in the technical field I strongly focus on clean topology, optimalization, clean and manual UV Unwrapping.

Regardless of the tier you choose, every delivery is Game-Ready by default :

  • Engine Optimized: Proper real-world scale and logically placed pivot points (center to bottom for easy placement).
  • Performance First: Efficient use of Texture Atlases to minimize draw calls.
  • Clean Geometry: Manually optimized topology with zero "messy" meshes.
  • Universal Formats: Delivered in .blend and .fbx files

Process:

  1. Send me your concept, sketches, or reference images.
  2. I'll provide a basic 3D layout to ensure the composition meets your vision.
  3. You approve, I'll add modeling details, lightning and textures.
  4. You receive the finalized, game-ready files.
Preferência de estilo de entrega

Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.

Conheça mais sobre Peter K.

Peter K.

Technical Environment Artist

  • A partir deEslováquia
  • Membro desdejan. de 2026
  • Idiomas

    Eslovaco, Húngaro, Inglês, Alemão
Industrial Logic. Artistic Intent. Zero Shortcuts. ------------------------------------------------- Trade-driven artist crafting fully original, production-ready mechanical worlds with believable, functional detail. I specialize in Stylized Realism for complex environments, bringing a professional electrician’s eye for detail to the digital world. My work is defined by Technical Authenticity—I don’t just model shapes; I build logical, "worked-in" systems where every component serves a purpose. Check out my work on ArtStation : https://kovi3d.artstation.com

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