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Sobre mim
I'm a computer science student and Unreal Engine developer with hands-on experience in multiplayer gameplay, AI behavior systems, and modular game mechanics. I've built everything from zero-gravity systems to companion AI and projectile systems using C++ and Blueprints.
Whether you need a replicated multiplayer feature, an AI framework, or a custom game system, I deliver clean, scalable work. Let’s bring your game idea to life.... Saiba mais