I will create stunning game vfx and custom shaders for unity and unreal engine

K
keneddydev
K
keneddydev
Kennedy
Algumas informações são exibidas no idioma inglês.

Sobre este Serviço

Great visuals make a game feel alive.


Powerful VFX and shaders can completely change how an ability, environment, weapon, or interaction feels.

If your project needs more visual impact, I can help.


I'm a professional VFX Artist and Shader Developer specializing in creating custom game VFX and shaders for Unity and Unreal Engine.


This isn't just about adding particles.

It's about creating visual effects that fit your art style, support your gameplay, and perform smoothly in real time.


What I Can Create for You:

  • Unity VFX Graph & Particle System
  • Unreal Engine 5 Niagara VFX
  • Custom shaders & materials
  • Shader Graph effects
  • Fire, smoke & explosions
  • Magic, energy & elemental effects
  • Weapon, projectile & impact VFX
  • Environmental & atmospheric effects
  • Stylized or realistic VFX
  • Dissolve, hologram & distortion shaders
  • Interactive gameplay effects
  • VFX optimization & integration



Whether you're working on a game, prototype, cinematic, animation, or real-time project, I'll create VFX and shaders that make your project look more polished and engaging.


Send me your idea, reference, or existing project, and let's create visuals that make your project stand out.



Price varies, contact first

Conheça mais sobre Kennedy

Kennedy

VFX Designer

  • A partir deReino Unido
  • Membro desdeago. de 2026
  • Responde em aprox.:1 hora
  • Idiomas

    Inglês, Espanhol, Alemão, Holandês
Hi, I’m a VFX Artist specializing in Unreal Engine and Unity, creating high-quality visual effects that make games feel more immersive, dynamic, and polished. I work with Unreal Engine 5 Niagara, Unity VFX Graph, Particle Systems, Shader Graph, materials, and real-time effects to create everything from explosions, fire, smoke, magic, energy, weapon effects, impacts, and environmental VFX to stylized and realistic effects. I focus on making each effect fit the game's visual style while keeping performance and smooth gameplay in mind.