I will make blendshapes for facial mocap, morph target animation, face rig blend shapes

K
kellihermodel4
K
kellihermodel4
Charles
Algumas informações são exibidas no idioma inglês.

Sobre este Serviço

Bring Your 3D Character to Life with Professional Facial Blendshapes & Mocap Support



Are you looking for high-quality ARKit 52 blendshapes, facial rigging, lip sync, or morph targets for your 3D character? You've come to the right place. I specialize in creating production-ready facial systems for games, animation, VTubers, virtual production, cinematic projects, and real-time applications. Whether your character is realistic or stylized, I deliver clean and optimized blendshapes that work seamlessly with modern animation pipelines.



My services include:

  • ARKit 52 Blendshapes
  • Lip Sync & Viseme Setup
  • Facial Morph Targets
  • Custom Facial Expressions
  • Facial Mocap Preparation
  • Advanced Face Controls
  • Game-Ready Facial Rigging
  • Real-Time Animation Support


Why Choose Me?

  • Professional-quality facial rigging
  • Accurate and expressive blendshape creation
  • Clean topology-friendly workflow
  • Compatible with major 3D pipelines
  • Attention to detail for realistic deformations
  • On-time delivery and responsive communication
  • Support for both realistic and stylized characters



Contact me before ordering so we can discuss your model, software pipeline, and project requirements to ensure the best result

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Conheça mais sobre Charles

Charles

3d character artist

  • A partir deReino Unido
  • Membro desdejun. de 2026
  • Responde em aprox.:1 hora
  • Idiomas

    Inglês, Alemão, Espanhol
Hello! I'm a professional 3D Artist specializing in 3D modeling, character sculpting, texturing, and rigging for games, animation, VR/AR, film, and digital production. I create clean, high-quality assets with attention to detail and an efficient workflow to ensure every project meets industry standards. With experience across a wide range of styles from stylized characters to realistic models I can transform concepts, sketches, or reference images into production-ready 3D assets. My rigs are designed for smooth animation, and my textures are optimized for visual quality and performance.

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