
Jose Lopez
Unity Game Developer for Gameplay UI XR VR and Optimization
Habilidades

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Portfólio
Experiência profissional
Self Employed
Freelance • 2 yrs 4 mos
Independent Unity Game Developer
Jul 2025 - Present • 10 mos
Independent Unity game development work through Dreampulse Interactive, focused on gameplay systems, mobile game prototypes, UI flows, player-facing features, and maintainable technical foundations. Key contributions: • Built and iterated Unity C# mobile prototypes from concept to playable builds • Designed gameplay systems, level logic, interaction flows, and prototype foundations • Implemented UI feedback, animation triggers, responsiveness, and game feel improvements • Structured modular Unity foundations for future mechanics, levels, and content • Used Git, self-hosted Gitea, documentation, and AI-assisted workflows for planning, code review, and technical iteration
Unity XR Developer
Feb 2024 - Jun 2025 • 1 yr 4 mos
Worked as a Unity XR Developer at Xennial Digital on production-ready Unity XR applications, including shipped Meta Quest titles and client-facing immersive training and educational experiences. My work focused on gameplay systems, interaction logic, UI implementation, hand tracking, profiling, optimization, XR migration work, and technical support across multiple projects. Key contributions: • Built and maintained gameplay and interaction systems for shipped Unity XR products • Improved runtime stability through profiling, optimization, and XR migration work • Worked on UI flows, hand tracking, and client-facing training simulations • Supported reusable systems across healthcare, education, museum, and training experiences • Contributed to production codebases, debugging, refactoring, and build stability
Unity VR Developer
Jun 2024 - Aug 2024 • 2 mos
Worked as a Unity VR Developer for Txool Evolución on a warehouse operations training simulation, focused on VR interaction systems, scenario logic, physics-based interactions, optimization, and client-ready delivery. Key contributions: • Built core VR interaction systems for warehouse training workflows • Implemented physics-based interactions, scenario logic, and player-facing systems • Optimized runtime performance and interaction stability for VR use • Supported technical direction while staying hands-on in Unity C# development • Helped deliver a client-ready VR training simulation with scalable interaction foundations