
Jorg Scherer
I create vtuber model, live2d rigging, and custom 3d design
Habilidades

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Portfólio
Experiência profissional
Blender 3D Character Modeler
gamecreator • Período integral
Jun 2025 - Jun 2025 • 0 mos
I work as a 3D character modeler and rigger with a focus on Blender based production for games, videos, and digital characters. My responsibilities include shaping character models, refining proportions and details, preparing topology, building or supporting rigging structures, and organizing assets for animation. I approach each character with both visual quality and downstream usability in mind, so the model can serve a practical purpose beyond a single render. My job history includes creating custom 3D character assets, developing models in Blender, preparing characters for rigging and animation, and supporting game and video production requirements. I work from concept art, references, descriptions, or existing designs and turn those inputs into structured 3D assets. I pay attention to silhouette, proportions, clothing, accessories, facial features, deformation areas, and overall consistency. When a character is intended for animation, I consider how geometry and rigging decisions will affect movement. Key achievements include delivering custom characters with a strong visual identity, improving model organization for animation workflows, and adapting character assets to different project requirements. My experience across modeling, rigging, animation, and VTuber related work gives me a broader production perspective, allowing me to anticipate issues before they reach later stages. I value clean construction, thoughtful detail, organized files, and revisions that directly address the client’s objectives. Through Fiverr, I support creators, developers and studios with dependable Blender production. I combine character focused artistry with practical technical decisions, clear communication, organized delivery, and revisions that keep the final asset well aligned.
3D Character Animator
Epic Games • Período integral
Sep 2024 - Sep 2024 • 0 mos
I create 3D character animation and game animation for clients who need polished motion for interactive projects, videos, presentations, and real time experiences. My work covers character movement, animation planning, scene requirements, timing, posing, and delivery considerations for Unreal Engine workflows. I focus on making animation communicate clearly while keeping the result suitable for the intended platform and production pipeline. My job history includes developing and refining character animation concepts, preparing animation assets for game oriented projects, creating movement sequences, and supporting Unreal Engine based production. I work from references, briefs, story direction, or gameplay requirements and translate them into readable actions with appropriate timing and body mechanics. I also consider how animation will interact with rigs, environments, cameras, and other production elements so the final result is practical rather than isolated. Key achievements include producing character motion that supports gameplay and visual storytelling, improving animation consistency through structured planning and iteration, and adapting work to different creative requirements. I have experience connecting character animation with broader 3D workflows, which helps me understand the relationship between modeling, rigging, animation, and engine implementation. My approach emphasizes clean movement, strong posing, believable timing, organized files, and responsive revision cycles. Through Fiverr, I support creators and developers who need dependable character animation for games, videos, and real time projects. I prioritize clear communication, purposeful motion, clean delivery and animation that fits the project’s creative direction and technical needs.
2D VTuber Model Artist
Ubisoft • Freelance
Oct 2023 - Oct 2023 • 0 mos
I provide end to end custom Live2D VTuber production for clients who need a polished, expressive character ready for streaming and content creation. My work begins with understanding the client’s concept, references, personality, color direction, outfit requirements, and intended use. I translate those ideas into a cohesive 2D character design with clean shapes, detailed hair, expressive eyes, layered clothing, accessories, and a presentation that remains attractive on camera. My job history includes creating custom VTuber avatars, preparing artwork for Live2D workflows, separating character elements into animation-ready layers, and supporting facial expressions and movement requirements. I focus on practical construction so the final artwork can be rigged efficiently rather than simply looking good as a static illustration. I also communicate clearly throughout revisions, organize project assets, and maintain consistent visual quality from concept through delivery. Key achievements include developing character designs that combine strong anime aesthetics with streaming friendly readability, improving layer organization for smoother rigging, and delivering custom assets tailored to each client instead of relying on generic templates. I have also worked across related avatar needs, including character branding, accessories, outfit variations, and presentation assets. My approach emphasizes detail, clean execution, responsive communication, and production ready results. Through Fiverr, I serve creators who want a professional partner for custom avatar production. I keep projects organized, communicate clearly, and deliver work aligned with the client’s references, goals, and intended use. Quality, originality and dependable service guide every commission.