Game ready Character and Prop creation with a focus on optimization
Bélgica
Holandês, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a 3D artist specializing in game-ready characters and creatures. A graduate of Howest Digital Arts & Entertainment, I also completed an internship at a game studio in the Netherlands where I worked as part of the art team. My workflow covers the full pipeline: sculpting in ZBrush, retopology in Maya, and baking/texturing in Marmoset Toolbag & Substance Painter. I deliver optimized, high-quality assets tailored for real-time engines like Unity and Unreal.
portfolio: https://www.artstation.com/conaertjordy... Saiba mais