
Jonas Kruger
3D Game Assets, Minecraft Blockbench Models,Roblox Assets, Game Music and Sprite
Habilidades

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Portfólio
Experiência profissional
3D Game Artist
Games Workshop • Freelance
Jun 2025 - Present • 1 yr 3 mos
Worked as a 3D artist creating stylized and game-ready assets for independent game projects and interactive experiences. Responsibilities & achievements: 1. Modeled low-poly characters, props, buildings, environmental objects, and decorative assets. 2. Created custom Minecraft-compatible models using Blockbench. 3. Designed Roblox-ready assets while keeping models optimized for real-time performance. 4. Created textures, materials, UV layouts, and variations for different game environments. 5. Worked alongside programmers and designers to ensure assets integrated correctly into game projects. 6. Built reusable asset collections that helped speed up production for multiple game environments.
Freelancing Career
Freelance • 11 yrs 8 mos
Game Music Composer & Sound Designer
Feb 2021 - Present • 5 yrs 7 mos
Produced original music for indie games, with a particular focus on RPG, fantasy, adventure, and story-driven experiences. Responsibilities & achievements: 1, Composed original themes for RPG worlds, characters, towns, dungeons, and battles. 2. Created atmospheric background music for exploration and narrative sequences. 3. Produced seamless looping tracks designed for extended gameplay sessions. 4. Adapted musical arrangements to different moods, locations, and gameplay events. 5. Delivered organized music stems and audio files ready for implementation by developers. 6. Developed recurring musical motifs to give individual characters and locations their own identity.
2D Game Artist & Concept Designer
Aug 2020 - Present • 6 yrs 1 mo
Created 2D artwork for indie games and digital entertainment projects, covering pixel art, concept development, props, characters, and promotional graphics. Responsibilities & achievements: 1. Produced pixel-art sprite sheets for characters, creatures, NPCs, and interactive objects. 2. Created retro-inspired Pokémon-style sprite work while developing original designs. 3. Designed props, tiles, icons, environmental elements, and other 2D game assets. 4. Developed early-stage concept artwork to establish visual direction for game projects. 5. Created polished promotional illustrations suitable for digital storefronts. 6. Produced artwork for Steam capsule graphics, Steam page visuals, and game promotional campaigns. 7. Converted rough ideas and written descriptions into clear visual concepts for developers.