
Johnny Garcia
Level 1
Habilidades

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horaExperiência profissional
3D Artist/ Motion designer/ Junior tech artist
Gamoola • Período integral
Aug 2023 - Present • 3 yrs
With Gamoola Studio pushing their real-time services and my experience working closely with developers in XR and VR experiences within Unity 3D, I am responsible for 3d/2d asset production, optimization and implementation into Unity 3D or premiere pro for editing of video/animated media. Production: Developing 3d and 2d digital assets. Responsible for designing and creating models for animations, CGI stills and optimization of 3d assets for VR and AR experiences in Unity 3D. As well as animating assets within After Effects for video media or game animation spritesheets. Involved in implementing and setting up assets within Unity 3D and ensuring quality integration of project vision. Leadership: Managing and overseeing 3d assets and project folders. Making sure everything files are both organized and accessible for future projects if required. Cleaning up 3d asset files and After Effects project folders for export and client delivery. Rebuilding and/or optimizing CAD/Sketchup BIM models for use in other upcoming real-time projects.
3D Artist/ 3D/2D Designer
VR Expert • Período integral
Jun 2021 - Jul 2023 • 2 yrs 1 mo
As the 3d generalist within the VR features and tools division, I took ownership of the designs and production of 3d/2d assets, UI/UX flows. Collaborating with lead devs and reporting to head of department, we developed multiple apk prototypes, features and dev tools for XR experiences. App development & prototyping: Produced 3d assets, drawings, 2d elements and custom shadersfor XR experiences. Created custom shader in Unity 3d using Shader Graph for high LOD meshes of a VR avatar head. UV mapped separate islands for the skin and hair. Allowing a single mesh & material to be called at runtime. Shader allowed colour data to be called by an existing AvatarCreation script, achieving a more performant solution, whilst maintaining efficiency and flexibility within code. Implemented changes to existing avatar torso mesh topology and UV mapping which allowed more efficient use of Substance Painter and its generators. Increasing speed of texture creation. Whilst also shortening production time of the avatar customisation prototype apk. Primary responsibilities involved 3d modelling, uv mapping, texturing, optimization and implementation into Unity 3d game engine. Leadership: Directed creative development of prototype Mixed Reality apps, assets, and some planned features of primary vr product. Designed 3d camera asset to allow users to take pictures of their virtual environment and take selfies with other attendees. Devised a 3d Gizmo that improved user experience, input feedback and readability when using proprietary scene building tool. Designed feedback module for audio range of assets at runtime. Improved user experience of team in charge of building virtual spaces for events and client virtual headquarters. Also developed designs for: VR sticky note feature, VR questionnaire module, dev content/asset viewer tool, runtime asset profiler.
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nitincruz

Reino Unido
Johnny was fantastic! He explained 3ds Max clearly and helped me understand the fundamentals much better. Very knowledgeable, patient, and professional. I highly recommend him and will definitely work with him again.
Resposta do freelancer
nitincruz

Reino Unido
johnny was excellent had a deep understanding and explained everything very will
nitincruz

Reino Unido
Another great lesson from Johnny. Very professional and explains 3DS MAX very well

michaelbrezden

Estados Unidos
Johnny is a pro and I would highly recommend him. He has consistently taken my vision and made it an animated reality. He is such a pleasure to work with and his communication skills are second to none. I sincerely enjoy working with him.
US$ 600-US$ 800
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Animação 3D de Produtos

michaelbrezden

Estados Unidos