j
joel_moses1

Joel M

@joel_moses1

3D sculpting modeling character design STL VTuber

Reino Unido
Inglês, Francês, Japonês, Alemão, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
Joel Moses is a professional 3D sculpting, 3D modeling & character design artist specializing in high-quality 3D character, 3D model, character modeling, sculpting, ZBrush, Blender, digital sculpting for 3D printing & game art. Realistic & stylized 3D character, VRChat avatar, Vroid, anime 3D model, 3D miniature, figurine, action figure, STL, printable 3D print, 2D to 3D, image to 3D, sketch to 3D, 3D animation assets, rigging ready game character, custom 3D models, toy design, mascot, DND character, game art, Blender, ZBrush, 3D printing. ... Saiba mais

Habilidades

j
joel_moses1
Joel M
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Modelagem de Personagens
I will convert 2d character to 3d model sculpt stylized 3d printable stl
Modelagem de Personagens
I will create 3d character model from 2d concept art sculpt render stl 3d print

Experiência profissional

Self_Level

Freelance 3D Character Artist and Sculptor

Self Level • Autônomo

Mar 2022 - Present4 yrs 3 mos

I am a professional Freelance 3D Character Artist specializing in 3D sculpting, 3D modeling, character design, and digital sculpting for 3D printing and game development. I create high-quality 3D characters, 3D models, and character assets including stylized and realistic designs for VRChat avatars, VTuber models, game characters, miniatures, figurines, and action figures. I have extensive experience using ZBrush, Blender, and other 3D software to produce production-ready STL files, printable models, and optimized game assets. My work includes 2D to 3D conversion, image to 3D modeling, sketch to 3D sculpting, and custom 3D character creation for clients in gaming, animation, and collectibles industries. I focus on delivering detailed character modeling, clean topology, proper UV mapping, and optimized assets suitable for 3D printing, animation, and real-time engines like Unity and Unreal Engine.