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Sobre mim
I create low-poly 3D environments and game assets, including storybook medieval villages with real, fully furnished interiors. My work focuses on clean, flat-shaded, lightweight models that are ready for Unity and Unreal Engine, delivered as FBX and GLB files with the native Blender scene. I help game developers build walkable villages, hub towns, and dioramas for RPGs, life sims, cozy games, and rapid prototyping.... Saiba mais