I will create realistic 3d character unreal engine 5 with face mocap rig game ready


Sobre este Serviço
Stop settling for heavy, unoptimized models that break your games performance.
A "realistic" character needs to be more than just a high-poly sculpt, it needs to be a functional, engine-optimized asset. I specialize in crafting AAA-quality, game-ready 3D characters specifically designed for Unreal Engine 5.5+ and Unity.
Whether you need a protagonist for an indie title or a high-fidelity NPC for a cinematic trailer, I deliver clean topology, optimized PBR textures, and professional rigging.
What You Get with This Gig:
- High-Fidelity Sculpting: Detailed anatomy and micro-skin textures using ZBrush and Substance Painter.
- Engine-Ready Topology: Professional retopology (100% Quads) optimized for Nanite and traditional LOD pipelines.
- Advanced Rigging: Full body rig compatible with Unreal Engine Mannequin (UE4/UE5 bones) and Mixamo.
- Facial Mocap Ready: Includes 52 ARKit Blendshapes for seamless Live Link Face and iPhone facial tracking.
- PBR Texturing: 4K or 8K textures (Albedo, Normal, Roughness, Specular, AO, and SSS maps)
Why Choose Me?
- UE5 Specialist: I understand Lumen, Nanite, and Virtual Texturing requirements
- Clean Pipeline: No messy booleans or "tri-soup." You get a production
Preferência de estilo de entrega
Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.
Conheça mais sobre Aji Bola
Aji Ayo
- A partir deReino Unido
- Membro desdejan. de 2026
Idiomas
Inglês
Perguntas frequentes
Can you integrate this with MetaHuman?
Yes! I can create a custom head sculpt and "wrap" it to the MetaHuman DNA, allowing you to use the full MetaHuman creator body and animation suite
Do you provide hair cards or groomed hair?
I offer both. For games, I recommend optimized Hair Cards. For cinematics, I can provide XGen/Ornatrix grooms

