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Game Developer (Unity & C#)
Unity • Freelance
May 2021 - Present • 5 yrs 1 mo
Developed and shipped 2D and 3D games using Unity and C#, handling everything from core gameplay mechanics to UI and performance optimization. Built reusable systems for player movement, inventory, save/load, and enemy AI. Integrated assets, animations, and sound design into polished, playable builds. Collaborated with clients to turn concepts into functional prototypes and full games, delivering clean, well-documented code and meeting deadlines. Experienced with version control (Git), debugging, and adapting projects to different platforms (PC, mobile, WebGL).