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Sobre mim
GREETINGS
Am a passionate 3D Character Modeler dedicated to transforming ideas into compelling digital characters. Skilled in sculpting, retopology, UV mapping, and texturing using Blender, ZBrush, Maya, and Substance Painter. With a keen eye for anatomy and expression robot modelling and more, I focus on creating characters and robot that feel alive, visually appealing, and technically optimized for games or cinematic use.
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