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Sobre mim
3D Rigger & Technical Artist specializing in character and prop rigging, currently completing my Master's in Rigging & Modeling at Coco School México.
9+ years working in Autodesk Maya, with 3 years in the indie game industry — most recently as a Rigger and 3D Artist on Meowmentum, an upcoming indie game with a playable demo on Steam. I build custom rigging tools in Python to speed up character pipelines, and also work as a 3D generalist across modeling, texturing, and shading.... Saiba mais