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Bringing Characters to Life, One Detail at a Time
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Experiência profissional
3D Character Artist & Modeler
Ubisoft
Mar 2022 - Aug 2025 • 3 yrs 5 mos
Developed detailed and production-ready 3D character models from concept art, sketches, references, and creative briefs, covering human, fantasy, stylized, and game-ready characters. Managed the full character creation process from initial blockout and high-resolution sculpting to retopology, UV mapping, texturing, facial detailing, clothing, accessories, and final optimization. Worked carefully to maintain accurate proportions, clean topology, and consistent visual quality across each project. Prepared characters for animation by ensuring proper edge flow, deformation-friendly geometry, and organized meshes suitable for rigging and real-time use. Created both realistic and stylized assets while adapting to different artistic directions and technical requirements. Delivered clean, well-organized, production-ready files and maintained design consistency throughout the workflow. Contributed to efficient asset creation by improving modeling quality, reducing unnecessary geometry, and ensuring characters were visually polished and technically ready for games, animation, and interactive projects.