i
israelrob

Israel R

@israelrob

3D MODELING 3D TEXTURING CHARACTER MODEL 3D WEAPON, ROBLOX ACCESORIES

Estados Unidos
Ucraniano, Sueco, Chinês, Francês, Alemão, Espanhol, Italiano, Polonês, Checheno, Tcheco, Árabe, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Welcome to my profile! I’m a skilled Blender and Roblox expert specializing in creating high-quality 3D models, GFX thumbnails, animations, and UGC assets tailored for the Roblox community. Whether you need eye-catching renders, realistic props, layered clothing, or promotional graphics, I bring creativity and precision to every project. With a strong background in both Blender and Roblox Studio, I can design assets that are visually stunning optimized for in-game performance. My goal is to help your game, avatar, or brand stand out with professional visuals that attract attention... Saiba mais

Habilidades

i
israelrob
Israel R
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Modelagem de Personagens
I will create your own custom funko pop ready for 3d printing, character modelling
Modelagem de Personagens
I will do 3d funko pop modeling3d assets 3d map game 3d weapon vrchat avatarvfx

Portfólio

Experiência profissional

3D Character Artist & Modeler

3D Layer Legends • Freelance

Jan 2026 - Jan 20260 mos

I worked as a freelance 3D character artist, made stylized models such as Funko Pop–style figures, VTuber avatars, and custom characters for both 3D printing and digital use. Over time, I’ve developed a strong workflow focused on accuracy, consistency, and clean topology, especially for projects that require multiple models to match a specific style or proportion. I regularly create print-ready STL files, ensuring models are properly separated when needed (such as head, body, and base) and optimized for smooth 3D printing. I also adapt my work depending on the client’s needs, whether that’s maintaining strict reference proportions, preparing models for painting, or delivering assets suitable for real-time applications. Working directly with clients, I handle the full process from interpreting references to final delivery, making sure feedback is implemented efficiently and the final result meets both visual and technical expectations.