
Israel
Unreal Engine and Unity Game Developer
Habilidades

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Experiência profissional
3D Environment & Game Asset Artist
Art Marketeer • Freelance
Apr 2021 - Present • 5 yrs 5 mos
I have experience creating production-ready 3D environments, modular building kits, structures, and game assets for indie developers and game development projects. My work focuses on creating reusable, optimized assets that help developers build detailed game worlds faster while maintaining consistent visual quality. I specialize in modular environment systems, including walls, floors, roofs, doors, windows, trims, props, interior and exterior structures, and complete environment kits. I also work with realistic and stylized art styles across RPG, fantasy, sci-fi, horror, medieval, modern, industrial, and open-world projects. My workflow includes 3D modeling, clean topology, UV optimization, PBR texturing, material creation, collision setup, LOD preparation, and engine-ready export. I have experience preparing assets and environments for Unity and Unreal Engine 5 (UE5) with a strong focus on performance and usability. I use industry-standard tools including Blender, Maya, ZBrush, Substance Painter, Substance Designer, Unity, and Unreal Engine 5 to transform concepts and references into polished, game-ready assets.