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Sobre mim
I am a 3D Environment and Prop Artist focused on creating realistic, game-ready assets and immersive environments. Specialized in hard-surface modeling, PBR texturing, modular workflows, and optimization for real-time engines. I use Blender, Unreal Engine 5, Substance Painter, and Marmoset Toolbag to develop high-quality props with strong attention to detail, material definition, and visual storytelling. Passionate about game development and creating assets that meet professional production standards.
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