i
intepridwolf

Aditya

@intepridwolf

Unity Game Developer

Índia
Inglês, Hindi, Marata
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a professional Unity Game Developer with 5+ years of experience developing games using Unity and C#. I’ve worked on multiplayer, casual, hyper-casual, action, runner, horror, and indie games for mobile and PC. I specialize in gameplay programming, game mechanics, player controllers, multiplayer systems, UI, optimization, and bug fixing. I have hands-on experience with Photon/Fusion, Firebase, PlayFab, DOTween, Cinemachine, and Unity Input System. I can help turn your game idea into a polished, playable experience.... Saiba mais

Habilidades

i
intepridwolf
Aditya
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Criação completa de Game
I will develop your 3d PC or mobile game in unity

Experiência profissional

OrigamiGames

Lead Game Developer

OrigamiGames • Período integral

Dec 2020 - Jun 2026 • 5 yrs 6 mos

I worked as a Lead Game Developer at Origami Games, where I spent 5+ years designing, developing, and shipping games using Unity and C#. During this time, I worked across multiple genres and platforms, including multiplayer, mobile, casual, hyper-casual, action, runner, horror, and indie games. My responsibilities included developing core gameplay systems, player controllers, combat and interaction systems, game mechanics, AI, UI systems, level and spawning systems, animation integration, camera systems, optimization, debugging, and overall game architecture. I have hands-on experience developing multiplayer games using Photon and Photon Fusion, including networked player movement, synchronization, RPCs, state authority, area of interest systems, lag compensation, networked interactions, and multiplayer gameplay. I have also worked with Unity technologies and third-party services including Unity Input System, NavMesh/AI Navigation, Cinemachine, DOTween, Shader Graph, Firebase, PlayFab, Facebook SDK, Amplitude, AppsFlyer, Xcode, Git, GitHub, Bitbucket, and SourceTree. Some of my projects include multiplayer horror games, football/action games, runners, casual and idle games, stealth/puzzle games, and other mobile and PC titles. I also worked with publishers such as Kwalee, Voodoo, TapNation, and AppCentral. As a lead developer, I was involved not only in programming but also in making technical decisions, structuring gameplay systems, debugging complex issues, collaborating with designers and artists, reviewing implementations, and helping take projects from prototype to a polished playable product. I enjoy solving challenging gameplay and technical problems and building clean, scalable systems that make games fun and reliable.