Felipe Gomez

@if_sound
5,0(1)

Pro Sound Engineer, Music producer and Sound Designer

Colômbia
Espanhol, Inglês, Italiano
Algumas informações são exibidas no idioma inglês.
Sobre mim
Passionate Sound Engineer with 4 years of experience specializing in sound design, music composition and audio implementation. My focus is on crafting cohesive soundscapes that elevate immersion and align seamsly with creative vision. I love working in collaborating enviorments, working closely with creatives to ensure every audio detail enhances the game's atmosphere.... Saiba mais

Habilidades

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if_sound
Felipe Gomez
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Tempo médio de resposta: 1 hora

Conheça meus serviços

Produção de Podcast
I will edit and mix your podcast to broadcast quality standards

Portfólio

Experiência profissional

Sound Engineer

Micro1 • Freelance

Oct 2025 - Present7 mos

• Analyze and classify audio artifacts (noise, clipping, echo, compression) in short clips and spoken-word segments. • Restore audio using spectral/manual edits (de-click/de-clip, denoise, de-reverb, EQ) (iZotope RX) to produce clean, model-ready clips. • Deliver detailed, accurate annotations in browser-based tools to improve AI model accuracy. • Review and QA peer annotations for consistency; document edge or ambiguous cases with clear notes. • Provide before/after examples and constructive feedback to improve annotation quality and agreement. • Collaborate with the training team to refine guidelines and continuously improve model performance.

Sound Engineer

Dreams Uncorporated • Freelance

Aug 2021 - Jan 20253 yrs 5 mos

• Sound designer and lead QA for Prisma® Nominated for best upcoming RPG game at Latino American Game Showcase Awards • Conceptualizing, editing, synthetizing, and mastering sound effects • Optimized audio resources for cross-platform performance resulting in a 45% reduction in file size and processing demand. • Use of engine development debugging tools to identify and troubleshoot audio issues • Working with the developer team to understand game design and functionality needs • Implementing music and audio for 3 projects using proprietary development tools • Implementing audio and music for 2 projects using Wwise • Agile methodology understanding • Creation of asset tracking and other audio documentation. • Defect reporting & prioritization • In my last year guiding and mentoring 2 junior QA's • Sound designer and QA for Lunar Lander Beyond (ATARI®) obtained 65 % on Metacritic

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    S

    sergio_owari

    CO

    Colômbia

    5

    perfecto pensé que seria mas complicado.

    Até US$ 50

    $

    2 dias

    Tempo

    Útil?
    Sim
    Não