I will fix unity 2d game bugs and c sharp code errors


Sobre este Serviço
Professional Unity Bug Fixing & C# Script Debugging
Is a stubborn bug stopping your game development progress? Don't let errors break your project. Whether its a UI alignment issue, a console full of red errors, or complex logic that just won't behave, Im here to help you get back to creating.
What I Can Fix for You:
- C# Scripting Errors: Debugging complex logic, including Boss AI systems (e.g., timing, movement, and attack alignment).
- Data Persistence Issues: Solving problems with ScriptableObjects not resetting or data not saving correctly.
- UI & Visual Glitches: Fixing canvas scaling, alignment, and event system issues.
- Gameplay Logic: Refining interaction systems, player movement, and inventory bugs.
- Console Errors: Cleaning up NullReferenceExceptions and other persistent Unity errors.
Why Choose Me?
- Unity Specialist: I don't just "code"I understand the Unity Editor and how components interact.
- Clear Documentation: If requested, I provide a breakdown of why the bug happened so you can avoid it in the future.
- Clean Code: I ensure my fixes are optimized and follow best practices.
Please message me before placing an order! Every project is unique, and a quick chat helps me ensure I
Conheça mais sobre Ido Malka
Game Developer
- A partir deIsrael
- Membro desdefev. de 2026
- Responde em aprox.:1 hora
Idiomas
Hebraico, Inglês
Meu portfólio
Outros serviços de Desenvolvimento de Games que eu ofereço
Perguntas frequentes
1. Do I need to send you my entire project?
In most cases, yes. To debug effectively, I need to see how your scripts interact with the Unity Editor, Inspector, and other components. If the project is very large, we can discuss sharing specific scenes or using a GitHub repository.
2. What versions of Unity do you work with?
I specialize in the most modern iterations of the engine, specifically Unity 6 and above (including version 6.3). Focusing on these latest builds ensures that your fixes leverage current engine optimizations and the most recent C# standards.
3. Which platforms (PC, Mobile, etc.) can you debug for?
I primarily focus on PC and WebGL projects. While most C# logic is cross-platform, if your bug is specific to mobile touch-controls or console-specific hardware, please message me first so I can confirm I have the right environment to test the fix for you.
4. What happens if you can't find the fix?
If I am unable to resolve the issue after a thorough investigation, I will explain exactly why the problem is occurring and what the next steps should be. In the rare event a fix is technically impossible within the scope, we can discuss a partial refund or a credit toward a different service.
5. Can you explain the fix to me so I don't break it again?
Absolutely! If you select the "Fix Documentation" extra or choose the Standard/Premium packages, I provide a clear breakdown of the solution. This is especially helpful for complex logic like the ScriptableObject data handling or AI timing systems you may be using in your game.
