h
hudsonvt

Hudson Model

@hudsonvt

Live2D VTuber Artist

Nigéria
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi, I'm a Live2D artist and rigger specializing in custom anime-style VTuber models built for VTube Studio and VBridger. From first sketch to fully rigged, stream-ready model, I design characters that track real facial movement smoothly, no stiff blinking or jittery tracking. Every project starts with a sketch you approve before I move to final art and rigging, so the result matches your vision. I work with streamers, content creators, and studios who want a reliable, expressive VTuber persona. Let's bring your character to life.... Saiba mais

Habilidades

h
hudsonvt
Hudson Model
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Avatares para Vtuber
I will design vtuber model live 2d rigging anime style for vbridger and vtube studio
Ilustração para Streamers
I will design a custom pngtuber giftuber avatar with expressions for streaming

Experiência profissional

Self_Employed

LIve2D Artist and Rigger

Self Employed • Freelance

Oct 2023 - Present2 yrs 9 mos

I specialize in designing and rigging custom anime-style Live2D vtuber models built for VTube Studio, VBridger. My work covers the full pipeline: initial character sketch, line art, coloring, layer separation for rigging, and final Live2D rigging with facial tracking calibration. Throughout my work, I have focused on building expressive, natural-feeling models rather than static art that simply sits on a rig. This means paying close attention to physics on hair, clothing, and accessories, smooth head and body movement across X, Y, and Z axes, accurate mouth shape mapping for VBridger tracking, and properly weighted eyebrow, eye squint, and cheek puff parameters so tracking feels responsive rather than robotic. I work directly with streamers launching their first vtuber persona, established content creators rebranding or upgrading from static PNGs, and small studios needing a reliable Live2D pipeline for multiple characters. My process always begins with a sketch stage, where the client reviews and approves the character design before I move into final art and rigging, minimizing costly revisions later in the project. Tools and software I use regularly include Clip Studio Paint and Photoshop for character art, and Live2D Cubism for rigging and animation. I deliver organized, ready-to-rig PSD files and finished runtime files compatible with VTube Studio and VBridger, along with clear documentation on parameter mapping for each model. I prioritize clear communication throughout every project, quick response times, and structured revision stages, so clients always know what to expect and when. My goal on every project is a model that looks great in a still image and performs even better live on stream.