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Sobre mim
I'm a 3D Character Rigger specializing in Blender, character rigging, weight painting, and rig troubleshooting. I help 3D artists, animators, game developers, and studios prepare characters for smooth, reliable movement.
From custom character rigs to fixing deformation issues, I focus on clean setups that support your animation workflow. I aim to deliver quality work, clear communication, and solutions tailored to your project's needs.
Whether you're working on a game or animation, let's discuss your requirements and find the right solution for your character.
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