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Sobre mim
I am a digital and traditional sculptor with experience in mediums such as oil based clay and in software such as Blender and Nomad Sculpt. I mainly focus on sculpting organic things such as people, animals, and creatures however I also have experience in hard surface modelling, retopology, digital texturing, digital hair grooming, rendering, and 3D printing.
I also have a background in human anatomy, and forensic art, so have a good understanding in the creation of anatomical models, as well as the production of facial reconstructions from skulls using modern evidence based methods.... Saiba mais