I will create aaa quality 3d hard surface weapons and game props

H
hassamsajjad222
H
hassamsajjad222
BLENDRY VISION
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Sobre este Serviço

the character constraints.

High-Quality 3D Weapon Modeling for Games

Need game-ready, stunning 3D weapons? I specialize in creating detailed, optimized, and professional 3D weapon models tailored for Unity, Unreal Engine, or animation.

From gritty modern firearms to legendary fantasy swords and sleek sci-fi blasters, I deliver assets that look amazing and run smoothly.

️ What I Offer:

  • Firearms: Pistols, rifles, shotguns, attachments.
  • Melee: Swords, axes, knives, shields.
  • Sci-Fi/Fantasy: Energy rifles, magical staves.
  • Props: Grenades, ammo, weapon crates.

What You Get:

  • Optimized Geometry: Clean low/mid-poly topology.
  • PBR Textures: Up to 4K maps (Albedo, Normal, Roughness, Metallic, AO).
  • Animation-Ready: Separated parts (trigger, mag, bolt) for easy rigging.
  • Formats: .FBX, .OBJ, .blend, or your choice.

My Workflow:

  1. Reference: We discuss your concept and technical specs.
  2. Modeling: High-poly detail to low-poly optimization.
  3. Texturing: Realistic or stylized PBR texturing in Substance.
  4. Delivery: Tested, exported, and ready to import.

PLEASE CONTACT ME BEFORE ORDERING to discuss your project's unique needs, budget, and timeline!

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BLENDRY VISION

High Poly 3d hard surface modeling and product animation

  • A partir dePaquistão
  • Membro desdejun. de 2026
  • Responde em aprox.:2 horas
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    Inglês
Hi, I'm Hassam — a professional 3D artist and animator specializing in high-poly hard-surface modeling and premium product visualization in Blender. My expertise lies at the intersection of technical precision and creative storytelling. Whether it's crafting highly detailed, production-ready weapon assets with flawless topology, or creating sleek, cinematic animations for cosmetics and electronic gadgets, I focus on delivering photorealistic quality that stands out. I don't just build models; I understand the entire pipeline—from clean edge-flow and optimized mesh

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