Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a 3D Hard Surface Artist specializing in creating high-quality, game-ready assets for games, cinematics, and product visualization. I focus on clean topology, optimized low-poly models, and realistic PBR texturing. My workflow includes high-poly to low-poly baking, UV mapping, and detailed texturing. I work with Maya, ZBrush, Substance Painter, and Marmoset Toolbag. I aim to deliver visually strong and technically efficient assets with clear communication and on-time delivery.... Saiba mais