Hammad Mahmood
Level 2
Client Satisfication Is My First Priority
Habilidades
Conheça meus serviços


Quer trabalhar com remuneração por hora?
Diga a Hammad Mahmood o que você precisa.
US$ 10
/
horaPortfólio
Experiência profissional
Senior Game Developer
Silver Sparrow Studios PVT LTD
Oct 2024 - Present • 1 yr 8 mos
I am a game developer specializing in real-time interactive experiences using modern game engines. I design and develop gameplay systems, AI, UI, and optimized environments, with a strong focus on performance, scalability, and immersive player experience.
33 Avaliações
| (32) | ||
| (1) | ||
| (0) | ||
| (0) | ||
| (0) |
Classificação detalhada
- Nível de comunicação do freelancer
- Qualidade da entrega
- Valor da entrega
Ordenar por

xxz0m81e_k1ngxx
Cliente recorrente

Estados Unidos
Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket logic; enemy AI improvements including tuned damage values that feel great in combat; fixed weapon switching so previous weapons clear correctly...
tom_rundle1
Cliente recorrente

Reino Unido
Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first instance which meant a couple of revisions. Don't go and look for someone else, you've found the right guy here.

xxz0m81e_k1ngxx
Cliente recorrente

Estados Unidos
Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching, to inventory UI with auto-pickup and proper item integration. Every system he touched worked cleanly and was well thought out. His attention to...

xxz0m81e_k1ngxx
Cliente recorrente

Estados Unidos
Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase 3 of Silver Atlas involved animal hunting, base building with snap/grid placement, bow and arrow mechanics, and a wide range of bug fixes — and...

xxz0m81e_k1ngxx
Cliente recorrente

Estados Unidos
Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system — every tree, rock, and mushroom across the entire open world map is now fully interactable. I can chop trees, mine rocks, pick up loose stones...