Hamad Anwar
Unity 6 and Unreal Engine 5 Developer
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Portfólio
Experiência profissional
Unity Game Developer
Vectra Play • Freelance
Jun 2025 - Present • 1 yr 3 mos
Working remotely as a long-term freelance Unity developer, delivering casual and kids' mobile games from concept through to release. • Shipped 5 live games, all published on both the Google Play Store and the Apple App Store (Android and iOS). • Developed titles across 2D puzzle, 3D, kids' educational, and hyper-casual genres using Unity and C#. • Built core gameplay systems, level flow, and progression logic tailored to each genre and target audience. • Specialised in UI scripting — responsive, animated menu systems, HUDs, popups, and in-game shops wired to live game state. • Handled animation and game feel polish: transitions, tweening, particle and sound feedback, and the micro-interactions that make a casual game satisfying to play. • Optimised scenes, UI draw calls, and asset usage for smooth performance on low- and mid-range Android and iOS devices. • Managed full release pipeline for both stores, including build configuration, store compliance, and submission. • Collaborated remotely with designers and artists across time zones, iterating quickly on builds and playtest feedback.
Software Developer (Unity / Unreal Simulation)
ZATNav • Período integral
Dec 2024 - Present • 1 yr 9 mos
Building high-fidelity real-time simulation and training software for defence, aviation, and medical clients. • Developed a multi-tank military training simulator in Unity and C#, integrating UDP and serial communication for live data exchange between the simulator and external hardware control panels. • Integrated real terrain and geospatial data to produce accurate, mission-realistic simulation environments. • Built a high-fidelity dental training simulator in Unreal Engine 5 using C++ and Blueprints, with haptic device integration for realistic tactile feedback and interactive 3D jaw and teeth models. • Delivered AR/VR maintenance and repair simulations for heavy machinery, including helicopter inspection and DJI drone repair training modules. • Optimised real-time performance, instrument interaction, and rendering for smooth operation on VR headsets and simulator hardware. • Managed version control and team collaboration across projects using Unity Plastic SCM, Gitea, and GitHub.
Unity Developer
Guava Slice Games • Período integral
Jun 2024 - Dec 2024 • 6 mos
Developed and shipped mobile games across 2D puzzle and 3D hyper-casual genres using Unity and C#. • Built complete gameplay systems, level progression, and UI for multiple titles from prototype to release. • Implemented monetisation and analytics SDKs, plus performance optimisation for low-end Android devices. • Worked closely with artists and designers to iterate quickly on mechanics based on playtest feedback.