Game Ready Retopology, UV Mapping, Textures Baking
Bangladesh
Inglês, Francês, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
My name is Hafizur—I am a 3D artist with 2 years of experience, practicing game-ready workflows in
Poly modeling
Retopology 3D sculpt, Scan or clean any kind of High Poly files
UV unwrapping with overlap-free UV Maps
High-quality texture baking
Animation-ready rigging
And game animation
I work with industry-standard tools such as Maya,
Blender
3ds Max
ZBrush
Substance Painter
Cinema 4D
Photoshop and Illustrator.
No matter what you need—from game-ready topology and rigging to UV unwrapping or detailed texture creation—I am confident that Your vision, expressed in 3D.... Saiba mais