I will develop unreal engine 5 lyra multiplayer game systems using cpp blueprint gas


Sobre este Serviço
I specialize in Unreal Engine 5 multiplayer game development using the Lyra Framework, Gameplay Ability System (GAS), C++, and Blueprint scripting to create high-performance and production-ready gameplay systems.
Multiplayer Game Systems Included:
- Multiplayer networking and replication
- Gameplay Ability System (GAS)
- Combat and weapon systems
- Inventory and equipment systems
- Loot and pickup systems
- Health, stamina, and stats systems
- PvP and PvPvE gameplay logic
- Companion and AI systems
- Matchmaking and lobby systems
- Character progression and leveling
- Interaction systems
- Save/load systems
- UI, HUD, and scoreboard systems
- Dedicated server setup
- Plugin integration and optimization
- Blueprint and C++ gameplay mechanics
- Bug fixing and multiplayer optimization
Suitable For:
FPS, TPS, RPG, PvPvE, co-op, and online multiplayer games built with Unreal Engine 5 Lyra Framework.
Whether you need a playable prototype, advanced gameplay mechanics, multiplayer systems, or full Lyra customization, I will help you build a clean, scalable, and optimized project ready for development and testing.
NOTE: Please contact me before placing an order to discuss your project requirements.
Conheça mais sobre Grentega D
Vertex Game Labs
- A partir deReino Unido
- Membro desdeabr. de 2026
- Responde em aprox.:1 hora
Idiomas
Inglês, Alemão, Italiano, Francês
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Perguntas frequentes
What types of multiplayer games can you develop with Lyra?
I can develop systems for FPS, TPS, RPG, PvP, PvPvE, co-op and online multiplayer games using the Unreal Engine 5 Lyra Framework.
Do you work with both C++ and Blueprint?
Yes. I develop gameplay systems using both Unreal Engine C++ and Blueprint depending on the project requirements and scalability.
Can you customize the Unreal Engine 5 Lyra Starter Game?
Absolutely. I can customize Lyra systems, including combat, inventory, GAS abilities, UI, replication, multiplayer logic, progression systems, and more.
Will the multiplayer systems be replicated and optimized?
Yes. All multiplayer systems are developed with proper networking, replication and performance optimization for stable online gameplay.
Can you work on an existing Unreal Engine project?
Yes. I can work on existing UE5 Lyra or multiplayer projects, fix bugs, improve systems, integrate plugins and expand gameplay features.

