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Sobre mim
Hello,
I am Gregor, a 3D artist specialized in porting, modifying, and creating custom assets, models, maps, and addons, as well as Lua scripting for Source Engine and Source 2.
I focus on delivering high-quality, game-ready content with clean optimization, accuracy, and performance in mind.
Whether you need asset conversion, custom environments, gameplay addons, or scripted systems, I ensure reliable and professional results tailored to your project.
My goal is to bring your ideas into Source Engine and Source 2 with precision, efficiency, and industry-standard quality.
Thanks!... Saiba mais