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grace_niel7

grace niel

@grace_niel7

3D Low Poly Artist

Reino Unido
Inglês, Francês, Alemão, Italiano
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm Grace niel, a 3D artist specializing in authentic PS1, PS2, PSX, and N64 retro low poly models for indie games and interactive projects. I create optimized game-ready assets, environments, buildings, vehicles, and characters with clean topology and efficient polygon counts for Unity, Unreal Engine, Godot, Roblox, and more. My focus is on delivering nostalgic visuals, reliable communication, and high-quality work that brings retro gaming ideas to life.... Saiba mais

Habilidades

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grace_niel7
grace niel
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Tempo médio de resposta: 1 hora

Conheça meus serviços

Criação de Arte para Games
I will create low poly 3d creepy horror character in ps1 ps2 psx style and rig
Design de Personagem
I will create creepy ps1 psx style low poly horror characters monster 3d model for game

Portfólio

Experiência profissional

indiestyletv

Horror & Creature Artist

indiestyletv • Meio período

Jul 2026 - Jul 20260 mos

Designed and modeled creepy horror characters, monsters, and creatures inspired by classic survival horror and dark fantasy. Focused on unsettling silhouettes, low-poly modeling, pixel-inspired textures, and atmospheric character design for retro-style games and indie projects.

RetroGameStation

0 mos

Low poly game artist

Jun 2026 - Jun 20260 mos

Produced stylized low-poly 3D assets with a focus on retro and game-ready aesthetics. Worked on character modeling, texturing, UV mapping, and asset preparation for indie game projects. Created optimized models designed to maintain a strong visual style while using efficient geometry.

3D Character Artist

Apr 2026 - Apr 20260 mos

Created custom low-poly 3D characters and creatures for indie game and personal projects. Specialized in PS1/PSX-inspired aesthetics, retro proportions, faceted geometry, horror, and dark-fantasy character design. Developed original characters with strong silhouettes and distinctive visual identities.