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gideons_sam

Gideons Sam

@gideons_sam

UE5 Technical Architect Multiplayer Networking Metahuman Expert

Estados Unidos
Inglês, Russo, Chinês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Complexity simplified. I provide end-to-end Unreal Engine 5 solutions, specializing in high-performance multiplayer architecture and AAA assets. From seamless EOS integration and dedicated server deployment to hyper-realistic Metahuman development and optimized environments, my work is built for stability and scale. I bridge the gap between stunning visuals and robust backend logic, ensuring your indie project is not just beautiful, but stream ready. Needs a technical architect who understands Nanite, Lumen, and C++/Blueprints networking, Let's build a game that performs well as it looks.... Saiba mais

Habilidades

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gideons_sam
Gideons Sam
offline • 
Tempo médio de resposta: 1 hora

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Prototipagem
I will create optimized ue5 game environments for indie developers
Modelagem de Personagens
I will create a production ready metahuman for ue5 cinematics and film pipelines

Experiência profissional

Professional Technical Architect and UE5 Lead

GSAM Technical Solutions • Autônomo

Jan 2022 - Present4 yrs 4 mos

Developing robust multiplayer frameworks using EOS (Epic Online Services) for dedicated server environments, optimizing large-scale indie game worlds for Stream/Epic Games Store deployment, focusing n Nanite or Lumen performance, and Implmenting custom Metahuman character systems with full facial and body retargeting.

Lead Environment Designer

GSam Digital • Período integral

Mar 2019 - Dec 20212 yrs 9 mos

Spareheaded the design of modular environment kits for real-time architectural visualization. reduced GPU load by 35% across project levels through advanced texture atlasing and LOD management, mentored junior artists on PBR workflows and Unreal Engine material graph optimization.

3D Generalist & Technical Artist

Independent Game Projects • Freelance

Jun 2017 - Feb 20191 yr 8 mos

custom characters commissions successfully delivered with high client satisfactions. Solved complex blueprints logic issues for indie developers during their "gold" production phases, created optimized 3D Assets for mobile and PC platforms, maintaining high visual quality under strict polygon budgets