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Interactive Game Interface Designer
FHG Organisation • Freelance
Feb 2022 - Present • 4 yrs 3 mos
At FHG Organisation, I design and implement user interfaces that enhance gameplay and player engagement across mobile, PC, and console platforms. My responsibilities include creating HUDs (health bars, minimaps, ammo counters), interactive menus (main menus, settings, pause screens, inventory screens), and UI components such as icons, buttons, and sliders. I also develop dialogue boxes, quest trackers, and notifications for narrative-driven games, ensuring clarity, usability, and visual consistency. I focus on responsive and immersive layouts that align with the game’s aesthetic while optimizing player experience, collaborating closely with developers and artists to integrate UI seamlessly into the gameplay.