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Sobre mim
I'm a 3D artist who mainly works with Blender and Adobe Substance to create models and textures based on what clients need. I focus on hard-surface modeling—things like weapons, buildings, machines, and other man-made objects.
All the models I make are game-ready and optimized for use in video games, animations, or other digital projects. I enjoy the process of modeling and texturing, and I always aim to deliver clean, detailed assets that match the project's style and purpose.... Saiba mais