
Fernando Borja
Full Stack Software Engineer for Web Apps APIs and Unity Unreal XR
Habilidades

Portfólio
Experiência profissional
Unity + Full Stack Developer
Robotic Crew
Mar 2026 - Present • 8 mos
Robotic teleoperation simulation in Unity: VR interaction systems, real-time XR simulation environments, Blender asset and rigging pipelines, and prototypes with NVIDIA Isaac Sim, Isaac ROS, ROS and RViz. Remote work with multidisciplinary teams using GitHub and Asana.
Freelance Software Developer
Self-Employed / Freelancer
Aug 2023 - Present • 3 yrs 3 mos
End-to-end software for aerospace and industrial clients. Full-stack backends and admin platforms with Go/gqlgen, GraphQL, ASP.NET Core, Entity Framework, PostgreSQL, MongoDB, React and TypeScript, with authentication, role management, Docker, Kubernetes and Azure DevOps CI/CD. XR work in Unity (C#) and Unreal Engine (Blueprints and C++): industrial VR training with session tracking, aerospace seat configurators for Aircraft Interiors Expo, and Meta Quest and HDRP desktop VR experiences.
Head of the IT and Statistics Unit
Universidad Autónoma de Chihuahua
Jul 2025 - May 2026 • 10 mos
Led full-stack institutional software for the university: CACEI accreditation data and analytics platforms with PostgreSQL, Go/gqlgen, GraphQL, React and TypeScript; a secure financial management and reporting platform with C#, ASP.NET Core, Entity Framework, RBAC and Excel/CSV export; Python/Django event platforms; Docker, Kubernetes and Azure DevOps CI/CD. Also built VR exposure therapy apps in Unreal Engine (Blueprints and C++) with the VR/AR Lab, and taught Game Platforms.