Technical 3D Artist Mesh Cleanup, Retopology and Asset Optimization
Reino Unido
Inglês, Alemão, Espanhol
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Sobre mim
I help turn rough, messy, high poly, scanned, and AI generated 3D models into clean, optimized, production-ready assets. My work focuses on mesh cleanup, retopology, polygon optimization, photogrammetry and LiDAR scan repair, UV mapping, texture baking, and asset preparation for games, real-time applications, visualization, and 3D production. Whether your model comes from AI generation, a 3D scan, photogrammetry, sculpting, or an existing project, I can improve its geometry and prepare it for the workflow you need.... Saiba mais