I will develop 2d or 3d unity multiplayer games with steam photon or netcode


Sobre este Serviço
Real multiplayer not a single-player demo with "multiplayer coming soon."
I'm a senior game developer with 8+ years of experience and 9 shipped games across PC, console and mobile (50M+ impressions). I build Unity multiplayer games with Netcode for GameObjects (NGO), Photon (PUN/Fusion), Mirror or Steamworks networked-correct from the first line.
WHAT YOU GET
Server-authoritative code: validated RPCs, cheat-safe state
Client-side prediction smooth movement that survives real latency
Lobby, host/join flow and player sync (2-4+ players)
Clean, commented C# no Update-loop waste, event-driven UI
A dedicated test scene per mechanic + a playable Windows build
Full Unity project and architecture docs you own everything
Steam integration: Steamworks P2P transport, lobbies and friend invites
WHY ME
Every mechanic is verified in a real multi-client session, not a single Editor window. That's where the real replication bugs hide and where most "multiplayer" gigs fail.
PACKAGES
Basic one mechanic, networked, playable
Standard full core loop with lobby and sync
Premium vertical slice with matchmaking and prediction
Message me your game concept before ordering.
Conheça mais sobre Faruk
- A partir deTurquia
- Membro desdeago. de 2021
- Responde em aprox.:1 hora
- Última entrega4 anos
Idiomas
Turco, Inglês
Perguntas frequentes
Will it work over the internet?
Will it work over the internet, not just LAN? → Yes — I set up a relay or cloud transport (Unity Relay, Photon cloud, or Steam's networking) so players connect over the internet without port forwarding. Steam friend invites supported.
Can you add multiplayer to my existing single-player game?
Yes — that's a separate service so I can scope it against your codebase. Message me with your project details and I'll quote it.
Which netcode should I choose — NGO, Photon or Mirror?
Depends on your game: player count, hosting budget and genre. Tell me your concept and I'll recommend the right stack with pros and cons.
Will it work over the internet, not just LAN?
Yes — I set up a relay or cloud transport (Unity Relay, Photon cloud) so players connect over the internet without port forwarding.
Do you deliver the full source code?
Yes. Complete Unity project, all C# scripts, docs and full commercial rights in every package.
Can I playtest during development?
Absolutely — I'll invite you into real multi-client playtest sessions so you feel the game as it grows.

