f
farcheema

Farhan C

@farcheema
5,0(6)

Senior 3D Artist

Paquistão
Inglês, Urdu
Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a 3D modeler and Game Designer with over 8+ years of experience in Blender Studio, Zbrush, Unity 3D, Daz Studio, Adobe Photoshop, Rhino and Adobe Maya. I have record of crafting responsive and interactive characters, props and 3d environment designs with my ability to seamlessly bridge with UI and UX components, positions me as a valuable asset in delivering high quality Shaders and Renders. My passion for staying current with industry trends ensures I can contribute innovative solutions to any project.... Saiba mais

Habilidades

f
farcheema
Farhan C
offline • 
Tempo médio de resposta: 19 horas

Conheça meus serviços

Animação de Personagem
I will design 3d fantasy style characters and animations
5,0(5)
Modelagem de Personagens
I will design hyper realistic characters
5,0(1)

Portfólio

Experiência profissional

jhintoncollections

Senior 3D Artist

jhintoncollections

Nov 2022 - Present3 yrs 8 mos

3D Modeling & Sculpting: Building wireframes, geometric structures, and digital sculpts of characters, props, or environments. Texturing & Material Design: Applying color, textures, shaders, and surface details so objects react naturally to light and shadow. Rigging & Animation: Adding skeletal frameworks (rigs) to characters or objects and generating motion, actions, or cycles. Lighting & Rendering: Adjusting light sources, camera angles, and rendering engines to achieve either realistic or highly stylized final visuals. Optimization: Reducing polygon counts (polycount) and organizing UV maps so assets perform smoothly in target platforms like game engines or mobile viewports. Collaboration: Partnering with game designers, art directors, and developers to ensure visual consistency and to iterate based on performance feedback.

Milestones

3D Modeler & Animator

Milestones

Mar 2018 - Nov 20224 yrs 8 mos

3D Modeling & Sculpting: Building wireframes, geometric structures, and digital sculpts of characters, props, or environments. Texturing & Material Design: Applying color, textures, shaders, and surface details so objects react naturally to light and shadow. Rigging & Animation: Adding skeletal frameworks (rigs) to characters or objects and generating motion, actions, or cycles. Lighting & Rendering: Adjusting light sources, camera angles, and rendering engines to achieve either realistic or highly stylized final visuals. Optimization: Reducing polygon counts (polycount) and organizing UV maps so assets perform smoothly in target platforms like game engines or mobile viewports. Collaboration: Partnering with game designers, art directors, and developers to ensure visual consistency and to iterate based on performance feedback.

6 Avaliações
5,0

(6)
(0)
(0)
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Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
1-5 fora das 6 avaliações
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    buly_23

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    5

    excellent work and well creative

    Até US$ 50

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    wish to work with you more. nice working with you once again

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    quick and fast delivery

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    so cool and calmed, will like to work more with you

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