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ethanparkers_

Ethan Parker

@ethanparkers_

3D Character Artist, Modeling, Animation, 3D Printing

Estados Unidos
Inglês, Alemão
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hello, I’m Ethan, a 3D Character Artist specializing in character modeling, stylized characters, cartoon characters, low poly, Unity, Unreal Engine models, game ready characters, custom characters, and 3D printable figures. I turn ideas, concepts, sketches, and references into high quality 3D characters for games, animation, virtual worlds, and 3D printing. I focus on clean modeling, good topology, texturing, rigging, detailed results, and clear communication to bring each character and 3D asset to life. ... Saiba mais

Habilidades

e
ethanparkers_
Ethan Parker
offline • 

Conheça meus serviços

Modelagem de Personagens
I will build and rig low poly 3d game character for unity and unreal projects
Criação de Arte para Games
I will do custom low poly 3d assets and characters for garrys mod and games

Portfólio

Experiência profissional

PolygoneStudios

3D Character Artist

PolygoneStudios

Aug 2024 - Aug 2024 • 0 mos

Worked on the creation of stylized, cartoon, and low poly 3D characters for games, animation, and digital projects. I transformed concepts, sketches, and reference images into clean and visually appealing 3D models while maintaining the desired proportions and artistic style. My responsibilities included character modeling, sculpting, retopology, UV mapping, texturing, basic rigging, and model optimization. I also prepared characters for different uses and made adjustments based on project feedback to ensure the final models met the required quality and technical specifications.

Freelance

Freelance 3D Character Artist

Freelance

Feb 2023 - Jun 2023 • 4 mos

Worked with clients on a variety of custom 3D character and modeling projects, creating stylized characters, cartoon figures, game characters, custom game assets, action figures, and 3D printable models. I worked from concepts, sketches, descriptions, and reference images to develop models that matched each client's requirements and intended use. My work included character modeling, sculpting, retopology, UV mapping, texturing, rigging, optimization, and final file preparation. I also handled client communication, revisions, and delivery of models suitable for games, animation, virtual platforms, and 3D printing.

Epic_Games

3D Artist

Epic Games

May 2022 - Jun 2022 • 1 mo

Contributed to the development of 3D characters and game assets for projects designed for Unity and Unreal Engine. I created game ready characters, low poly props, and supporting assets based on project concepts and technical requirements. My work involved creating clean topology, UV mapping, materials, texturing, basic rigging, optimization, and preparing models for real-time use. I also made revisions to improve character proportions, visual quality, performance, and consistency across the project while working with references and established art styles.