e
ernestroch

Ernest Roch

@ernestroch

I am a pro 3D character modeler who turns any idea into a character

França
Francês, Inglês, Espanhol, Alemão
Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a pro 3D character modeler based in France, and I turn any idea into a character that looks great and works flawlessly. I create custom models for games, animation, film, VR, and 3D printing, from realistic humans to stylized heroes, creatures, and everything in between. Every model is built with clean topology, accurate anatomy, and careful attention to detail, so it is ready for rigging, real-time engines, or production. I communicate clearly, respect deadlines, and revise until you are happy. Message me with your concept, and let’s create something unforgettable together.... Saiba mais

Habilidades

e
ernestroch
Ernest Roch
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Modelagem de Personagens
I will create 3d model, 3d character modeling, rigging, for animation and game
Modelagem de Personagens
I will do game ready rig, pbr texture, and stylized 3d character modeling in blender

Experiência profissional

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Senior 3D Character Artist

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Mar 2022 - Oct 2022 • 7 mos

I lead character production from concept interpretation to final delivery, creating realistic and stylized characters, creatures, and miniatures for games, animation, VR, and 3D printing. I work closely with concept artists, riggers, animators, and clients to turn ideas into polished, production-ready models with clean topology, accurate anatomy, and optimized UVs and textures. I built a streamlined workflow that speeds up delivery without lowering quality, and I became the go-to artist for complex characters and tight deadlines. My models integrate smoothly into Unreal Engine and Unity and perform well in real time. I have earned consistently strong client feedback, built lasting relationships, and won repeat projects from clients who return for every new production. I also mentored junior artists, improved team pipelines, and helped set quality standards for modeling, retopology, and texturing across projects. My work has helped bring memorable heroes, creatures, and stylized designs to life.