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Sobre mim
Hi! I’m a 3D artist focused on creating game-ready hard surface models.
I specialize in weapons and detailed props optimized for real-time engines.
I work with clean topology, efficient UV layouts, and PBR texturing workflows. I also create procedural materials in Substance 3D Designer to ensure high-quality and customizable surface detail.
Software: Blender, Substance 3D Painter, Substance 3D Designer.
I’m passionate about creating visually strong and technically optimized assets for games.... Saiba mais