
Oleksandr
2D Animation, Character Design
Habilidades

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Experiência profissional
Animation Create
Autônomo • 32 yrs 4 mos
Character Designer / Concept Artist (Freelance)
Jun 2003 - Present • 22 yrs 11 mos
Production-Ready Character Design (20+ years of experience) I develop 2D characters for animation series, games, and commercial projects. My focus is on creating technically sound designs: • Full Model Sheets (turnarounds, expressions, poses). • Animation-friendly construction: characters are designed with correct joint placement and clear parts separation, making them easy to rig in Adobe Animate, Moho, or for traditional frame-by-frame animation. • Visual development for various styles, from kids' cartoons to adult series.
Senior 2D Animator / Director / Character Designer (Music Videos)
Nov 2022 - Apr 2026 • 3 yrs 5 mos
PROJECTS: Lionfield (16M+ subscribers) _ 'How To Make Pasta AL Dente", Noize MC, Monetochka _ "No One Was Hert" Created high-end 2D character animation for music videos and social media content. Focused on dynamic motion and expressive acting to engage large-scale audiences.
Senior 2D Animator / Director
Jun 2017 - Jun 2023 • 6 yrs
PROJECT: DINO CITY (Riki Group / Animax Studio) Directed and animated episodes for the series. Responsible for professional character posing, key animation, and storyboarding (animatics). Maintained visual consistency and high production standards throughout the process. In addition to animation and posing, I performed extensive character rig optimization in Adobe Animate. I restructured character symbols and expanded library phases (hand gestures, mouth shapes, etc.) to improve animation flexibility and production efficiency